On August 3rd, Infitnite launched globally on iPhone and Android! New here? Infitnite is a fitness fantasy RPG: real workouts power your hero's progression.
Launch week wasn't clean... and I haven't been trying to pretend it was. I've been reading the Warrior's Circle (Infitnite's in-game forum) and recreating the problems players reported. Some made it harder to post a reply, finish logging a meal, or enter a Combat Quest (Infitnite's workout mode, where exercises become monster battles). In those moments, the app made you fight the interface instead of the monster.
That work ran for two weeks, and this update covers August 3rd through August 18th. Everything here is live unless I say otherwise. Where something is still in testing, I say so instead of counting it as shipped.
This update is about trust. You should be able to connect your health data when you choose, write without losing what you typed, find your way around the Nexus (Infitnite's home base), and return to a banked Rift (a combat challenge you saved for later). When you report a problem inside the Warrior's Circle, you should know it was actually read. That's the standard from here.
The short version
Warrior's Circle: Every bug-report thread now has an answer. Drafts stop vanishing, replies and pins visibly go through, flagged posts get acted on, and your privacy choices hold.
Offline workouts: Infitnite now saves a finished Combat Quest on your device and delivers it when you reconnect, including sessions stranded during launch week.
Everyday reliability: The keyboard stops hiding what you type, meals land on the right day, the opening sequence and setup stop trapping or repeating, daily rewards can't be lost or double-claimed, error messages say what went wrong, and your workout history shows the XP you earned.
Apple Health: Manual connection and sync are live on the supported iPhone version. Automatic background sync stays off while I test what happens when the app closes, reopens, or changes accounts.
Nexus and Rifts: I rebuilt the Nexus controls and the Rift Anchor (which tracks active and banked Rifts), so you can find a waiting Rift and reopen it without hunting.
Living Quest and Combat: Living Quest (a workout mode in Vanguard, Infitnite's optional subscription) now runs two ways: a three-encounter Quick Quest or an open-ended run with no cap. Cardio and hybrid arrived too: the Quick Action menu starts a cardio session (walk, run, cycle, row, swim, hike, or yoga) or a strength-and-cardio circuit. Player-versus-environment (PvE) turn-based combat, where you act and the monster answers, is close but still in testing.
Every bug report in the Warrior's Circle has an answer
Open your thread in the Warrior's Circle. A reply is waiting, and I wrote it.
I went back through every thread, one at a time, and answered each with where it stands: fixed, still being investigated, waiting on more detail from you, or really a feature request. Nine reports are fixed and live, from progress photo uploads to meal logging to a Record Keep that showed no workout history. Three stay open, and their threads say so plainly. Even the two longest-waiting threads, one over a month old, finally got real answers. Your thread holds your specifics.
Re-running three of the fixes myself in the live app caught a brand-new bug, a New Entry form suggesting a weight in the wrong unit. Already fixed.
Inside the Circle itself, the most serious fix is moderation, which never worked for the whole first week. The buttons looked like they worked and did nothing at all. If you flagged a post that week, it was read, but nobody could act on it. That's fixed.
Drafts stay attached to the right thread when you move around. Reply, follow, pin, or lock a thread and you see it happen. Image and GIF posts are in, with a full-size viewer. And privacy holds: follower identities stay private, my test posts are out of your feed, and turning off World Pulse (Infitnite's public activity feed) takes your name and details off it. Not hidden. Gone. Some threads still wait on exact steps or a retry from you.
Offline workouts: nothing you finish gets lost
You shouldn't have to think about your signal in the middle of a set. If a Combat Quest finishes while you're offline, in a dead-zone gym, or on a phone that drops its signal mid-set, the completion now saves on your device and comes home when you reconnect. Sessions stranded during launch week come back the same way. A workout that can't send keeps trying on its own instead of quietly giving up. And when Infitnite says workouts are waiting, that number is true.
The Hall of Deeds (your workout history) also stopped showing 0 Combat XP. The per-quest breakdown was right the whole time, and your history now shows the XP you actually earned.
Everyday fixes: typing, meal logging, streaks, and rewards
Small failures keep you from coming back tomorrow, and typing had the most. The keyboard no longer hides what you write, because the screen moves with it, and drafts survive more screen changes and failed sends, with a status on each one: queued, sending, sent, or failed.
Alchemy (Infitnite's nutrition system) now starts a new meal day at midnight in your time zone, so a late dinner lands on the day you ate it. The daily report and share card are restored and draw from that same completed day. One launch-week issue also undercounted progress for six players: they received a combined 630 Alchemy XP (experience points from nutrition actions) in claimable in-game mail, and I rebuilt their Prowess gauges (longer-term execution quality) from real history, not a guessed flat number.
A completed account no longer gets sent back through setup, and you won't sign in to find a stranger's half-written post in your composer. Your login streak tells the truth, and if it breaks, Infitnite says so. Error messages talk straight too, saying what actually happened, in English and in Spanish, instead of apologizing vaguely.
And if the opening sequence trapped you at launch, the frozen screen, the repeating "tap again," the invisible skip button, that path is fixed, trailing errors and all. If anything ever blocks a new player at the front door again, it won't take a forum post for me to find out.
Apple Health sync waits for you
Some iPhone players kept meeting a blank white screen after reopening Infitnite, after changing accounts, or before finishing setup. On a physical iPhone, I traced it to Apple's Health permission screen: Infitnite could remember an old Health connection after sign-out, or try to sync before a new account was ready.
The rule now is simple. Your health data moves when you say so. You can open the Apple Health screen inside Infitnite, connect, and choose when to sync. Infitnite disconnects cleanly before you sign out or recover your account, and waits until account setup is complete before Health sync can continue.
Automatic background sync stays off for now, on purpose. Connecting and syncing by hand is ready today. Syncing after you reopen the app, leave it idle, or return later stays off until those moments prove just as reliable. And this is iPhone work, not an Android health integration and not proof that every Apple Health problem is finished.
Finding your way around the Nexus and your Rifts
Back at the Nexus, the major world actions sit in a clearer structure instead of a pile of floating controls. The Waystone (the path you're working through), the Bounty Board (daily objectives and rewards), Rift activity, status, and navigation behave consistently, tap easily, and fit smaller screens.
The Rift Anchor has artwork that changes as the Rift does, and a banked Rift now lives behind a single control that keeps the queue together: what's waiting, how long remains, which Rift to reopen. Enough to make a choice, then out of your way. Two smaller problems are gone as well, activities in the wrong order and artwork that didn't always load, and a Bestiary correction (the collection that records the monsters you've discovered) is already live. Other Rift combat work is still in testing.
New ways to train: Living Quest, cardio, and hybrid workouts
Not all of this update is repair work. Training grew too.
Living Quest is a workout route inside Spellsword's Crucible (an advanced Vanguard location for building and adapting workouts). You pick the session's shape, your equipment, and the movement that anchors the run, and the Spellsword (the magical guide who shapes workouts there) reveals one monster-and-exercise battle at a time, reshaping what comes next around the work you've already done.
Strength is no longer the only way to run it. Choose Strength for the standard run, scored on strength, or the new Hypertrophy emphasis: more sets, 5 to 12 reps on loaded lifts, for Warriors chasing muscle growth over a raw strength score. The run comes in two shapes now as well. Quick Quest is a complete three-encounter route. Open Run removes the cap and becomes the recommended way to play: every three encounters completes a Cycle, a crossroads to conclude or push deeper. That makes Living Quest roguelite-style, except ending a run never erases the verified workout, rewards, or progress you earned.
You can also adapt an upcoming encounter when the gym is crowded, equipment isn't available, your time changes, or a movement no longer fits. An interrupted run resumes from its latest checkpoint, and the setup card remembers your last run, so repeating what works takes seconds.
Cardio and hybrid are new too, and they live at a different door: the Quick Action menu, the + control on a hub screen. Open it to start a cardio session (walk, run, cycle, row, swim, hike, or yoga) or a hybrid circuit that blends strength and cardio. That's where a player's July 25th request for yoga landed.
Living Quest arrived with the global launch, the open-ended version followed during the first week, and it stays part of Vanguard. Pathfinder (the free way to play) keeps the core Combat Quest loop, built and completed in the Training Grounds (the free Combat location).
What's coming next: PvE turn-based combat
Combat Quests already turn your workout into a battle by pairing each exercise with a monster. The next upgrade makes the battle two-way. Monsters fight back!
Each time you log a set, you take your turn and deal damage through the training you actually completed. The monster answers during your rest window. The fight plays closer to a Rift, your real workout still at the center.
That upgrade is close, but it isn't in this update. The fight works when I test it alone. What I can't promise yet is the whole chain: start a Quest, work the encounters, finish, get your result, see the right reward in your History. Until every step is right, it stays in testing.
Two more things stay open. I'm still correcting launch-week Combat rewards one history at a time, because I found both missed progression and duplicate rewards, and one flat amount would underpay one player and double-pay another. Testing keeps widening too: a physical iPhone isn't proof for every iPad, Android device, keyboard, dictation path, or assistive tech setup.
Start free with Pathfinder, go deeper with Vanguard
Pathfinder is the free foundation. You create your Warrior (the hero who grows alongside your real-world effort), enter the world, take on guided activities called Quests, use the Warrior's Circle, and build real progression without subscribing.
Vanguard is optional, adding more structure, advanced locations, deeper tools, and Magical Intelligence (Infitnite's personalized guidance layer), including Living Quest. Plans come monthly, quarterly, or annual, and Vanguard doesn't buy levels, raw power, or a place above another Warrior. The work still has to come from you.
Pick one thing that changed and try it: connect Apple Health by hand, open your thread in the Warrior's Circle, check the Rift Anchor, or log a meal near the end of your day. Then tell me where it still drags.
After real time with the current version, an honest store review helps new Warriors understand what this world actually is.
The launch was a milestone. The work after launch is how Infitnite earns what comes next.

Update #1 covers the two weeks since global launch. Workouts survive a lost connection, Apple Health syncs when you ask, Living Quest adds cardio and hybrid runs, and every bug report in the Warrior's Circle has an answer.