First, a milestone worth celebrating
Before I get into any of it, I want to start where it matters most. With you.
A huge shout out to Warrior Sheralynne, who just hit 50 pounds down. She's been playing Infitnite® since day one.
Life has its ups and downs for all of us. It doesn't matter how you looked back in 2022 or 2024. What matters is committing to the change, and then doing the work. Sheralynne committed to her goal. And she hit it.
That is exactly what we're building this for. Real transformation, earned by real people.
Is the Infitnite closed alpha delayed?
No. The Infitnite closed alpha is not delayed. It's opening any day now, this week, before July 4th.
The reason it took a little longer is simple. I've been diligent in the polishing phase. I made the call to slow down and protect the one thing that decides everything, which is the very first thing every player feels.
I'll explain exactly what I mean by that in a second. But the headline is this: we are still on track for our August 1st worldwide launch on Apple and Android, across more than 150 countries.
Meet the Synth, Infitnite's first playable race
The Synth is the first race you'll be able to choose when you craft your avatar.
The Synth specializes in calisthenics. It's built around precision, control, agility, and balance, and it's focused on mastering your body like it's a living weapon.
Here's the part I'm proud of. These designs are concepts, not final, but the direction is locked. I could have pushed the Synth deep into sci-fi and cyberpunk. I didn't. I wanted to keep the fantasy and the magic at the center, so I grounded the design in magic instead.
Picture a badass samurai with cybernetic-esque details, rooted in magical ether. That's the Synth.
This is the first of three starting races, and I'll be doing a full deep dive into all three as we get closer to launch.
Why I'm polishing your first 15 to 30 minutes
Your first 15 to 30 minutes inside the app is a make-or-break experience. So I chose to polish the first thing every player feels.
Think about the moment you boot up a new app. You go through onboarding, you meet the story, you play the prologue. If that doesn't feel unique, engaging, and immersive, you bounce. You delete it and move on. We all do.
So I went deep on the opening. Here's what I've been refining:
Onboarding that welcomes you instead of overwhelming you
Tutorials that are actually valuable, and optional when they should be
Spotlight tours that show you where things live and what they do
Text sizing and placement, optimized for mobile
Button placement, flow, bug fixes, and overall clarity
I didn't want alpha testers to be bug testers. I wanted real players. I want you to step in like you downloaded the app on launch day, and have an experience that's smooth, guided, immersive, and meaningful.
The three things that moved the timeline
Three big things moved all at once. That's what shifted the window from mid-June into early July. Here's exactly what happened.
1. Full Spanish support. I pushed hard to translate the entire app into Spanish in time for the alpha, so our Spanish-speaking Warriors can experience it fully and give feedback on the translations. It was time-consuming and genuinely difficult. It also builds the foundation for every future language, which means the next ones ship much faster. We're launching in over 150 countries, so this matters.
2. We went web first. The alpha was meant to be native testing on Apple and Android. To get more of you in faster, and make it effortless, we moved to a web version first. Both app stores have their own rules and processes, and that adds friction we didn't want for an early test.
3. A path to PC and Mac. While building the web version, we got approved as a developer on the Epic Games Store. That opened a door I honestly wasn't expecting. PC and Mac versions are now in development, with a path toward Epic and Steam, plus cross-progression across your devices. Train on your computer at home, then open the mobile app at the gym, and pick up right where you left off.
What this means for your access
Here's the win-win. The closed alpha shifted, but beta and early access are now sooner, not later. A delay on the alpha does not push the rest of the road back. It actually pulls it forward.
We'll announce the beta date the moment the closed alpha goes live. And we're still on track for the August 1st global launch.
A quick reminder on who gets in, and when:
Closed Alpha: current subscribers
Beta: former subscribers and former players
Early Access: the wider Infitnite community, anyone who knows we exist
Frequently asked questions
Is the Infitnite closed alpha delayed?
No. It's opening this week, before July 4th. The extra time went into polishing the first 15 to 30 minutes of the experience.
When does Infitnite launch?
The worldwide launch is August 1st, on Apple and Android, across more than 150 countries.
What is the Synth race?
The Synth is Infitnite's first playable race. It specializes in calisthenics and is built around precision, control, agility, and balance, with a design grounded in magic rather than sci-fi.
Will Infitnite be on PC and Mac?
Yes, it's in development. We were approved as an Epic Games Store developer, and we're building toward Epic and Steam with cross-progression across devices.
Who gets access first?
Current subscribers get the closed alpha. Former subscribers and players get the beta. Early access opens to the wider community after that.
We're almost there
Thank you for your patience, your support, and your belief. The extra time exists for one reason. To make your first step into this world the best it can be, after nearly six years of building it.
Your turn is coming, and it's coming soon.
Conquer the day, Warrior.
Ready to begin? Take the free Strength Trials and find out where you really stand.

The Infitnite closed alpha isn't delayed. Here's what I've been polishing, the reveal of our first race the Synth, and our August 1 worldwide launch.